LootLocker has some testimonials from some game developers. “Now with LootLocker, any development team can instantly access these tools by signing up for a free account and be up and running in seconds.” Other than developing everything themselves, much of the available technology today is not flexible or accessible enough for the average developer to take advantage of,” said Stokholm, chief technology officer of LootLocker. “We’ve seen it happen countless times: out of nowhere a game blows up overnight without the necessary systems in place to support and maximize its success. With these new funds LootLocker plans to continue growing its team while building out more cross-platform features that empower the most successful games around the world. We’re delighted to support LootLocker in their ambitious quest to provide the simplest cross-platform backend for all game developers.” RustRacers is one of the games using LootLocker. We’re excited to use this round of funding to continue growing our services to make sure each team, no matter their size, can efficiently and effectively build successful games.”īrad Gillespie, general partner at IA Ventures and now a LootLocker investor added in a statement, “Game developers and emerging game studios need a backend, but today they’re forced to choose between the daunting task of rolling (and maintaining) their own, or outsourcing it to the distribution platforms and having a fragmented walled-garden experience. “The tools we’ve created are being used by game creators of all sizes, from solo developers working on their first game, to big triple-A studios building huge games, some which could even become part of the metaverse. “We’re thrilled to have an amazing group of experienced investors and entrepreneurs supporting us,” said Bergendahl. There are thousands of game developers on the platform. Prior to its public launch, LootLocker has already grown considerably with hundreds of games built and running on its Sometimes they don’t have access to this type of technology.” LootLocker cofounders Alexander Bergendahl (right) and Andreas Stokholm. ![]() ![]() ![]() We see that the average game developer has teams of less than 10 people. “The table stakes have been raised for any given game. “We’re trying to bring the backend services into more developers because it’s such an important part of games these days,” said Alexander Bergendahl, CEO of LootLocker, in an interview with GamesBeat.
0 Comments
Leave a Reply. |